|
LGS Memorial Chat
Here is the log from the
Looking Glass Studios Memorial Chat, held in #thief on irc.starchat.net,
the official TTLG chatroom. The log is broken into 24 one hour segments.
The time stamps on the log are 1 hour out as it is taken from the Central
Timezone. Many thanks to Thwark for the log.
00:00-01:00
01:00-02:00
02:00-03:00
03:00-04:00
04:00-05:00
05:00-06:00
06:00-07:00
07:00-08:00
08:00-09:00
09:00-10:00
10:00-11:00
11:00-12:00
12:00-13:00
13:00-14:00
14:00-15:00
15:00-16:00
16:00-17:00
17:00-18:00
18:00-19:00
19:00-20:00
20:00-21:00
21:00-22:00
22:00-23:00
23:00-24:00
Gave Devs in the Chat
Emil =Emil Pagliarulo
(level designer: Thief1: Gold, Thief2: The Metal Age, Thief 3;former
Looking Glass Studios, current Ion Storm Austin; former Editor-in-Chief
of the Adrenaline Vault)
EvilSpirit =Tim J. Stellmach (former Looking Glass Studios,
all the way back to System Shock 1; Lead Designer: Thief1: The Dark
Project, Thief2: The Metal Age)
Faceless =Jeremy "Crash" Graves (current Ion
Storm Austin)
Katiemonster =Lulu Lamer (Thief playtester; System Shock
2 lead playtester; Thief1: Gold QA Supervisor; Thief2: The Metal Age
Asst. Producer; Thief 3 Assoc. Producer.)
MAHK =Marc LeBlanc (former Looking Glass Studios; engine
programmer)
M_S_G =Michael Swiderek (former Irrational; 2d Artist)
Nate =Nate Blaisdell (former Irrational QA staff: current
Ion Storm Austin)
One_Eye =Bill Money (current Ion Storm Austin)
Raf_ =Rafael Colantonio (CEO Arkane Studios, Developers
of Arx)
Randy =Randy Smith (former Looking Glass Studios, current
Ion Storm Austin; level designer: Thief1: The Dark Project, Thief2:
The Metal Age; lead designer, Thief 3)
RobC =Rob Caminos (former Looking Glass Studios; level
designer: Thief2: The Metal Age)
[Ion Storm Austin]Chris =Chris Carollo (former Looking
Glass Studios, current Ion Storm Austin; physics programmer)
[Ion Storm Austin]Lulu =same as Katiemonster
aardvark =Rich Carlson (former Looking Glass Studios;
level designer: Thief2: The Metal Age)
boojum =Laura Baldwin (former Looking Glass Studios; animations,
prose, poetry for Thief1: The Dark Project, Thief2: The Metal Age)
solus =Mike Ryan (former Looking Glass Studios; level
designer: Thief1: The Dark Project, Thief2: The Metal Age, System Shock
2)
sswift =Shawn Swift (former Irrational; level designer:
System Shock 2)
edextract =Don Porges (former Looking Glass Studios engineer)
Heron = Dan
Krikorian ( former Looking
Glass Studios QA tester)
|