| KLevine (klevine@Star6356.ne.mediaone.net) has joined channel #System`Shock`2(17:57 PST) | |
|---|---|
| <Azraelot> | yay |
| <Stealth> | woohooo |
| <Ashram> | Hey Ken! |
| <FunkyBitch> | !tz |
| <acaos> | Woo hoo! Hi Ken! |
| <MSG> | Welcome Ken. |
| <Sardis> | KLevine! |
| <Darwin> | All hail Ken! |
| <Digital`Nightfall> | And there is he is! |
| <JSterrett> | Hi Ken 8) |
| <Myagi> | hey Ken |
| * Sichi fuzzles Ken. | |
| <firefreak> | hi ken! |
| <Zerker> | Yay! YAY! |
| <wedat> | Hello Ken Levine |
| <Kraftwerk> | lol |
| Digital`Nightfall has changed the topic on channel #system`shock`2 to Ken Levine has entered the Building! | |
| <Siscon> | Hello Ken |
| Datoyminaytah (Datoyminay@Star6134.keene.monad.net) has joined channel #System`Shock`2(17:58 PST) | |
| <Datoyminaytah> | # Appears as ARMANDO. |
| <Slythe> | sheesh |
| <Forscythe> | let the party comenceth now |
| <slart> | sardis: I just started engineering. Popping a rad hypo every few seconds is awesome!!! |
| <Sardis> | Greetings exalted one. |
| <KLevine> | Hey boys. Mike, etc. Whatother Irrational boys are here? |
| <wedat> | Woohoo |
| * Zerker gives Ken a warm round of a applause | |
| <Zerker> | errr |
| * Azraelot rubs Ken's leg in a lewd manner | |
| <wedat> | Yay for SS2! |
| <Korax> | ooo... ken |
| <Zerker> | no "a" in there |
| <MSG> | Ian is trying to join. |
| Andy is now known as Guest2512 | |
| GreyMouser (~jwilkes@Star6198.metabit.com) has joined channel #system`shock`2(17:58 PST) | |
| Guest2512 is now known as AndyM | |
| <Zerker> | This is nuts |
| <MSG> | Mike Ryan and Scott Blinn I think are both coming, too. |
| Connected to port 6667 of server polaris.starchat.net | |
| <KLevine> | So, shall we begin? |
| gleamer (gleamer@Star6424.snet.net) has joined channel #system`shock`2(17:59 PST) | |
| <AndyM> | who are you MSG? |
| <Kraftwerk> | shouldnt ken get ops ? :) |
| <Dickens> | the game is gone all over the country... it seems to be selling well ;) |
| <wedat> | This is great! |
| <Ashram> | who here has the game so far? |
| <Dahok> | SSII should be instores tomorrow right? |
| <FunkyBitch> | i do! |
| <Sardis> | ME! |
| <Stippi> | Mike Swiderek is MSG |
| Mode change "+o KLevine" on channel #system`shock`2 by Digital`Nightfall | |
| <Azraelot> | I had to buy a display box! |
| <Kraftwerk> | heh |
| <firefreak> | not me (austria here) |
| <Zerker> | As most of the early arrivals can tell you, I'm getting mine on Friday! |
| <wedat> | I've got questions! |
| <Forscythe> | anyone who works for or lives close to EB i'll bet |
| <Azraelot> | They sold out, except for three displays... |
| <GreyMouser> | I am waiting for it to be shipped to europe... |
| * Sichi just bets DNightfall is REALLY starting to regret posting that cotice of this meeting on sshock2.com... | |
| Langsuyar (MWorch@Star7869.s489.tnt1.lnhva.md.dialup.rcn.com) has joined channel #system`shock`2(17:59 PST) | |
| <Kyote> | I'll be getting mine next month! Gosh, aren't I happy! |
| <Azraelot> | I had to nab one of those. |
| <KLevine> | Ok wedat, go. |
| <FunkyBitch> | my Eb had plenty of em |
| <Zerker> | Hey, where did Doomer go? |
| <XXX|Satan> | dev teanm, would you mind re nick'ing to something similar to yer names? |
| <Efreet> | Hey firefreak, where EXACTLY are you? |
| <wedat> | Ok, thief suffered from long load, will SS2 be the same??? |
| <MSG> | Sure, why not. |
| <Dahok> | pray that they would have some tomorrow! |
| <gelly> | Wow I've never seen this channel so packed |
| <Azraelot> | If anyone knows where the key to Docking Bay 2 is, msg me. |
| <Zerker> | They've all got the little @ beside their name |
| <Darwin> | The reserved copies at my EB were already gone, I was the last one... and I thought I got there early. |
| <wedat> | The load times, I mean |
| <Fire_Elemental> | have any canadians gotten ss2 yet? |
| MSG is now known as Michael | |
| <firefreak> | efreet: vienna, austria; i ordered the us version; will get it next week |
| Digger1333 (here@Star6263.cgocable.net) has joined channel #system`shock`2(18:00 PST) | |
| Michael is now known as MSwiderek | |
| <XXX|Satan> | ah, there we go. thanky. dont know who is who... |
| Laresek (jason@Star6812.winnipeg.escape.ca) has joined channel #system`shock`2(18:00 PST) | |
| Mode change "+m" on channel #system`shock`2 by Digital`Nightfall | |
| AgePee (AgePee@Star7047.rz.ruhr-uni-bochum.de) has joined channel #system`shock`2(18:00 PST) | |
| <Digital`Nightfall> | okay |
| Signoff: JACKofAllTrades (Ping timeout)(18:00 PST) | |
| <Digital`Nightfall> | a little quiet for a second |
| Xemu (xemu@Star6553.mckiny1.tx.home.com) has joined channel #system`shock`2(18:00 PST) | |
| <KLevine> | So, questions? |
| <Digital`Nightfall> | send me a messge if you are a SS2 developer |
| Parias (me@Star6265.65.174.19.bc.wave.home.com) has joined channel #system`shock`2(18:01 PST) | |
| Mode change "+o Xemu" on channel #system`shock`2 by Digital`Nightfall | |
| Doomer (Toni.Oinas@Star5578.pp.utanet.fi) has joined channel #System`Shock`2(18:01 PST) | |
| <KLevine> | Dan, its' Xemu, MSG, myself and I think that's it for now. |
| IVogel (~ivogel@206.35.50.000) has joined channel #system`shock`2(18:01 PST) | |
| <KLevine> | And Ivogel |
| Mode change "+o IVogel" on channel #system`shock`2 by Myagi | |
| <IVogel> | hello hello |
| <MSwiderek> | Hey, Xemu. |
| <Xemu> | Hello! |
| <KLevine> | Why don't you call us IrratKen, IrratXemu, etc. |
| <IVogel> | Hi xemu |
| Connected to port 6667 of server polaris.starchat.net | |
| <IVogel> | IrratIan |
| <Digital`Nightfall> | okay... are all the devs opped? |
| JACKofAllTrades (servoguy@Star5573.neo.rr.com) has joined channel #system`shock`2(18:02 PST) | |
| IVogel is now known as IrratIan | |
| <KLevine> | So how are all enjoying it so far? |
| boojum (boojum@Star5368.MIT.EDU) has joined channel #system`shock`2(18:02 PST) | |
| Fishead (rdallara@Star6731.eagle3.ny.pub-ip.psi.net) has joined channel #System`Shock`2(18:02 PST) | |
| Mode change "+o boojum" on channel #system`shock`2 by Myagi | |
| noman (no@Star6532.pdx.du.teleport.com) has joined channel #System`Shock`2(18:03 PST) | |
| Mode change "-m" on channel #system`shock`2 by Digital`Nightfall | |
| <Digital`Nightfall> | okay |
| <gelly> | I'm installing it now |
| <KLevine> | And Boojum is laura baldwin |
| <Zerker> | Woo hoo! |
| <Digital`Nightfall> | lets not all talk at once |
| <Parias> | Alright everyone, keep it mature |
| <FunkyBitch> | hello? |
| <Digital`Nightfall> | : ) |
| <Parias> | Yea, you said it Digital >) |
| <Zerker> | Ok, I have a question |
| <Sardis> | Exhilerating and stimulating. |
| <IrratIan> | hi funky bitch |
| <Kraftwerk> | Waiting for the patch myself to play it |
| <Korax> | RULEZ!!! |
| <FunkyBitch> | hey |
| <Darwin> | Hey DN, how's your toilet? |
| Robman23 (rskybsnss@Star7239.dialsprint.net) has joined channel #system`shock`2(18:03 PST) | |
| <Dickens> | yeah, can't WAIT for MP :) |
| <Fishead> | patch? |
| * Parias wants everyone to keep the channel clean, pointless words to a minimum so it's less trash to wade through >) | |
| <Fishead> | oh |
| <Kraftwerk> | mutliplayer patch |
| * Zerker puts his hand up | |
| <Dahok> | how is the multiplayer gon gto work? |
| <Doomer> | Oh I could keep it mature if I could talk in here. |
| <Kraftwerk> | you can doom |
| <Parias> | Yup >) |
| <FunkyBitch> | kudos to all developers, the game scared me today |
| <Doomer> | It works! |
| <Kraftwerk> | its -m |
| <Digital`Nightfall> | my toilet works fine now |
| <Fishead> | Well Digital whats the button do? |
| <Kyote> | Good god! There's already a System Shock 2 strategy g uide out! |
| <Laresek> | So what's next for the project team? Is the patch done? Any post release beer bashes? :-) |
| <acaos> | Will there be throwable grenades, or just the launcher? Can anything be thrown, or just that gentle lob? And the game is great, by the way =) |
| <Azraelot> | IT'S MINE!!! |
| <wedat> | What is the multiplayer like? |
| <Azraelot> | heh |
| <Darwin> | When's SS3 due out? |
| <Robman23> | LOVE the game, people |
| <Fishead> | hehe |
| <Doomer> | Made it here afterall. It's going to cost my later but you can't miss a developers chat.. |
| <Parias> | Wdat: There will be Co-Op mode in multiplayer |
| <Dickens> | it's a well made strategy guide :) |
| <Robman23> | heheh |
| <Kraftwerk> | lol darwin |
| <Azraelot> | www.stratosguide.com/sshock2/ |
| <Azraelot> | shameless plug |
| <Slythe> | ack! |
| <FunkyBitch> | its hard not to leave here and go play it, honestly |
| <Doomer> | cost me, not my |
| <Zerker> | How about we all put our hands up for a specific question? |
| <Parias> | Although I'm not too sure how it's gonna work |
| <Kyote> | I just can't believe there's ALREADY one out. |
| <gelly> | dang maybe the chan should be moderated |
| <Parias> | Zerker: Nice idea |
| <Scarlet_Jester> | What the hell happened to mouse wheel support? Xemu, I blame you. |
| <Parias> | hehe |
| * Zerker has a question | |
| <Kyote> | I think it should be moderated it's too spammy in here |
| Connected to port 6667 of server polaris.starchat.net | |
| * Kraftwerk puts his hand up | |
| <XXX|Satan> | ya |
| <Dickens> | Good job Azrealot :) |
| * Nazrax raises his hand. | |
| <Azraelot> | :) |
| <AgePee> | have to wait a month or so to get it |
| <Dickens> | Better JOB IRRATIONAL ;) |
| <Azraelot> | Thanks. |
| <Parias> | Gelly: The ops trust us to keep it mature and clean. |
| <Slythe> | hah |
| <Parias> | So I suggest that nobody break that |
| <GreyMouser> | I'm in favour of making this channel moderated. |
| <Azraelot> | Two weeks for complete version, walkthroughs a while after that. |
| <Digital`Nightfall> | we try to trust.. :) |
| <Ashram> | stop talking ppl, let Dan do it |
| <XXX|Satan> | same. moderate this biotch. |
| <Parias> | Yup, lets all keep pointless chats to a minimum |
| <gelly> | paria: yeah but look how much text is flowing |
| <Stippi> | +M plz |
| <wedat> | EVERYONE QUIET: Let him answer 1 at a time |
| Mode change "+m" on channel #system`shock`2 by Digital`Nightfall | |
| <Digital`Nightfall> | okay |
| <Digital`Nightfall> | lol.. one question at a time |
| Signoff: KLevine (Ping timeout)(18:06 PST) | |
| <boojum> | uh oh |
| <IrratIan> | bye ken |
| Jucius_Maximus (dont@131.104.101.000) has joined channel #system`shock`2(18:06 PST) | |
| Kraftwerk is now known as thats | |
| <MSwiderek> | Ach! : ) |
| <Digital`Nightfall> | Q: Ken, everyone wants to know about the multiplayer |
| thats is now known as bad | |
| <Digital`Nightfall> | okay |
| bad is now known as Kraftwerk | |
| <Xemu> | Hm, ken seems to be having difficulties. |
| <Digital`Nightfall> | anyone else? |
| <Digital`Nightfall> | can anyone of you tell us about the multiplayer? |
| <MSwiderek> | What about it? |
| <MSwiderek> | Release/functionality? |
| KLevine (~klevine@Star6356.ne.mediaone.net) has joined channel #System`Shock`2(18:07 PST) | |
| <Digital`Nightfall> | everything you can say |
| <MSwiderek> | Phew. |
| <MSwiderek> | : ) |
| Mode change "+o KLevine" on channel #system`shock`2 by Myagi | |
| <KLevine> | Got dropped. |
| Padlock (bissadaj@Star6292.64.178.91.on.wave.home.com) has joined channel #system`shock`2(18:07 PST) | |
| <Xemu> | D'oh. |
| <MSwiderek> | Well, the patch is on track. It should be completed shortly, from what I've heard. |
| solus (~mryan@206.35.50.000) has joined channel #system`shock`2(18:08 PST) | |
| Connected to port 6667 of server polaris.starchat.net | |
| Mode change "+o solus" on channel #system`shock`2 by Myagi | |
| <KLevine> | So, Dan, let's do a Q and A format. |
| <solus> | hey, guys! |
| <IrratIan> | hi mike |
| <Digital`Nightfall> | All, wait until the multiplayer explanation is done before sending more Qs. |
| <Xemu> | Ah, it's Mr. Ryan! |
| <KLevine> | What is the question? |
| <solus> | I managed to crawl out of the shadows, deep from within the Thief2 pit. |
| <Digital`Nightfall> | Ken, can you tell us lots of good stuff about what the multiplayer will be like? |
| Quaxo (juko@Star6132.delphi.afb.lu.se) has joined channel #system`shock`2(18:09 PST) | |
| <KLevine> | I'll let Xemu handle htis one. |
| Trimfect (Trimfect@Star6524.dial.kolumbus.fi) has joined channel #system`shock`2(18:09 PST) | |
| Mode change "+o Trimfect" on channel #system`shock`2 by ChanServ | |
| <Digital`Nightfall> | Xemu?... :) |
| <Xemu> | I can't speak to where we are on the patch release |
| <Xemu> | But the features... |
| <boojum> | some random multiplayer trivia: one host, up to three clients. you see as much of the stuff the other players are doing as we could stuff in. |
| <Xemu> | It's basically set up to give you the single player experience, but cooperatively. |
| <Xemu> | So no death match or anything, but you basically get to go through the "real" game together. |
| <KLevine> | We've also added a feature where you can see the real weapons in other player's hands. |
| <boojum> | everyone does level changes together. there's text-chatting and QA used Roger Wilco some. |
| <Xemu> | All the features and sequences of the real game are there. |
| Connected to port 6667 of server polaris.starchat.net | |
| <Digital`Nightfall> | Q: how big is the patch going to be? |
| <KLevine> | The game is re-balanced for more people. |
| <KLevine> | Okay, next question. |
| Signoff: A3C0-Time-Bot (Quit: I can do "The Robot" better than you!)(18:11 PST) | |
| Signoff: Fire_Elemental (Quit: If I'm not back in 15 minutes.... wait longer!)(18:11 PST) | |
| Signoff: Fishead (Quit: Leaving)(18:11 PST) | |
| <Xemu> | Sorry, what is the next Q? |
| <solus> | i don't think i've ever seen so many people in this room... |
| <Digital`Nightfall> | patch size |
| kasplat (altis@Star6617.ptld.uswest.net) has joined channel #system`shock`2(18:13 PST) | |
| <Xemu> | Sorry, I don't know.... Ken? |
| Signoff: Azraelot (Quit)(18:13 PST) | |
| <Xemu> | We included most of the art needed for MP in the original release, so it shouldn't need to be too huge, but until something is actually out, we can't really say |
| <Digital`Nightfall> | okay... |
| Connected to port 6667 of server polaris.starchat.net | |
| Signoff: KLevine (Ping timeout)(18:14 PST) | |
| <Digital`Nightfall> | lots of people wanna know about "freewheel support" |
| <Digital`Nightfall> | err |
| <Digital`Nightfall> | mouse wheel |
| <Xemu> | You mean mouse wheel? |
| <Xemu> | Unfortunately, that was a limitation of the Dark engine that we inherited -- it doesn't use DirectInput, so we had no way of hooking the mouse wheel. |
| Signoff: gleamer (Ping timeout)(18:15 PST) | |
| <Xemu> | Again, I can't speak to details of the patch, so I can't say whether it will be addressed there, but that's why we didn't support it in the main release. |
| gl3amer (gleamer@Star6424.snet.net) has joined channel #system`shock`2(18:16 PST) | |
| KLevine (klevine@Star6356.ne.mediaone.net) has joined channel #System`Shock`2(18:16 PST) | |
| Mode change "+o KLevine" on channel #system`shock`2 by Myagi | |
| <Digital`Nightfall> | When's Dromed for SS2 coming out???... :) |
| hwel (skreee@Star5643.hh.snafu.de) has joined channel #system`shock`2(18:16 PST) | |
| <KLevine> | Got dropped again. What's the next Q? |
| <KLevine> | We're talking to LG about it now. Signs look good. |
| <Digital`Nightfall> | everyone... slow down please!!! |
| <Digital`Nightfall> | I'm getting flooded!! |
| <Digital`Nightfall> | : ) |
| Connected to port 6667 of server polaris.starchat.net | |
| Wupaz (wupaz@216.208.214.000) has joined channel #system`shock`2(18:17 PST) | |
| <KLevine> | Dan, just do the best you can. |
| <Digital`Nightfall> <Robman23> | Q: Do you have any plans of releasing any add ons or anything like that that's geared towards multiplayer play only? (not counting the upcoming patch) |
| <KLevine> | No plans as of now. |
| <Digital`Nightfall> <Sichi> | Question, cincerning the MP patch: How fast does the game work over the internet over the average 33.600 modems? |
| <KLevine> | One of the key issues we're working on it getting good speed on 28.8 and above. The LAN work was shippable some time ago. |
| <Digital`Nightfall> <Efreet> | In the Demo the ratio of vertical:horizontal mouse sensitivity was a bit odd. Has this been changed? |
| <KLevine> | No, the code is the same as in the demo. In fact, the demo was created AFTER the single player gold master. |
| <Xemu> | I believe it is identical in the main game as to the demo. |
| <Digital`Nightfall> <acaos> | Will grenades be throwable, or only launchable with the launcher? Can anything be thrown or just lobbed gently? |
| <solus> | i'm out of here. sorry i couldn't stay longer... have a movie to catch. |
| Signoff: solus (Quit: jumps out the window.)(18:20 PST) | |
| Connected to port 6667 of server polaris.starchat.net | |
| <KLevine> | Only launchable. |
| <Xemu> | There is only the one throw strength. |
| <Xemu> | A lot of people found the throwing interface in shock 1 pretty inscrutable |
| <Digital`Nightfall> <Korax> | Q: What kind of copy protection will you be using, unique Cd keys like from Halflife? |
| <Xemu> | ... and I kind of have to agree. |
| <KLevine> | However, there are two settings on the grenade launcher. |
| <KLevine> | Xemu, copy protect? |
| <Xemu> | We use SafeDisc, which is a pretty standard copy protection scheme these days. |
| <Digital`Nightfall> <Scarlet_Jester> | hacking and searching through walls. Why? Will it be fixed? (in a future patch?) |
| <Xemu> | I don't believe there is any MP-specific copy protection unless EA has mandated it recently. |
| t0pQuark (n0b0dy@Star6520.sympatico.ca) has joined channel #system`shock`2(18:22 PST) | |
| <Xemu> | Selecting through windows is just a bug, you should report them to LG tech support. However, I really can't say anything as to future patch contents. |
| Signoff: t0pQuark (Quit: Leaving)(18:22 PST) | |
| Connected to port 6667 of server polaris.starchat.net | |
| <IrratIan> | We tried to fix as many of those hacking type bugs,so you certainly can't hack through just any window |
| <Xemu> | err, not selecting but actually frobbing/hacking |
| Signoff: KLevine (Ping timeout)(18:24 PST) | |
| t0pQuark (n0b0dy@Star6520.sympatico.ca) has joined channel #system`shock`2(18:24 PST) | |
| <IrratIan> | jeezus ken baby |
| <Digital`Nightfall> <firefreak> | what had happened the past 40 years to cyberspace that it turned from a lala-land (quoted from diego) to this? |
| Signoff: slart (Connection reset by peer)(18:25 PST) | |
| Signoff: Langsuyar (Connection reset by peer)(18:25 PST) | |
| Toneboy (toneboy@Star6954.tnt3.nashua.nh.da.uu.net) has joined channel #system`shock`2(18:25 PST) | |
| Musashi (~mbeaver@Star7244.dialsprint.net) has joined channel #System`Shock`2(18:25 PST) | |
| <Digital`Nightfall> | lol... silly question |
| dregAFK is now known as dreg | |
| <MSwiderek> | Welcome toneboy -- he's a dev. |
| <MSwiderek> | Hey, Matt. |
| Mode change "+o Toneboy" on channel #system`shock`2 by JSterrett | |
| <Xemu> | Y'know, like any technology it becomes a more "settled" experience... :-) |
| t0pQuark is now known as Misfire | |
| <Xemu> | But as for lala land... well, just finish the game and THEN see what you think. |
| Connected to port 6667 of server polaris.starchat.net | |
| <Digital`Nightfall> | All: the dev team cannot answer questions about future patches or SS3... so if you asked, don't be upset if I ignore the question... sorry!!! |
| <Digital`Nightfall> <dregAFK> | Q: will there be nanite/cyber-module sharing or trading in co-op? |
| Langsuyar (MWorch@Star7806.s536.tnt1.lnhva.md.dialup.rcn.com) has joined channel #system`shock`2(18:26 PST) | |
| <Xemu> | When one person gets an upgrade module, it is "transmitted" to all players |
| <Toneboy> | jesus there's a lot a people here.....is |
| <Xemu> | Nanites you have to manage on your own, though... |
| KLevine (klevine@Star6356.ne.mediaone.net) has joined channel #System`Shock`2(18:27 PST) | |
| Mode change "+o KLevine" on channel #system`shock`2 by Myagi | |
| <Xemu> | Costs for upgrading are higher in MP compared to normal mode. |
| <Xemu> | They're roughly equivalent to Hard. |
| <IrratIan> | as the fiction has it.. TriOp became a impotent company by government mandate, but the interests of research pushed scientific pursuit forward, they found a more elegant way to handle cyberspace |
| Durandel (~unknow@Star6789.det-mi.concentric.net) has joined channel #system`shock`2(18:28 PST) | |
| <KLevine> | Next? |
| <Digital`Nightfall> <Nazrax> | Will multiplayer use peer-peer, client-server, or permissable client-server? |
| Connected to port 6667 of server polaris.starchat.net | |
| FunkyBitch has left channel #system`shock`2(18:29 PST) | |
| Robman23 has left channel #system`shock`2(18:29 PST) | |
| <Digital`Nightfall> | anyone? |
| <Digital`Nightfall> | : ) |
| <Xemu> | It's a mix of peer to peer and server based technology. |
| <Xemu> | It's not lock-stepped. |
| <Digital`Nightfall> <Doomer> | I have just one question. When SS2 will be released in europe? |
| <IrratIan> | bye funky biatch |
| <Xemu> | All clients are theoretically equal but there is one "priveleged" client who handles a lot more of the load than the others. |
| <KLevine> | That's up to EA Europe, but I think end of month, beg. of next month. That's not really EAs fault. Retailers odn't like taking |
| <KLevine> | product in the summer |
| <Digital`Nightfall> <Padlock> | how exactly does re-spawning work? |
| taronish (paradox@Star5433.com) has joined channel #System`Shock`2(18:31 PST) | |
| <KLevine> | We've got a pretty intricate system for re-spawning, and it happens in two ways. First of all--- |
| <Xemu> | You mean fictionally? in MP? In the normal game? |
| <Xemu> | Ah, monster respawn. |
| Connected to port 6667 of server polaris.starchat.net | |
| <KLevine> | I think re-spawning is a bit of a bad term for it. We have an ecology system that checks the world. If the world gets very depopulated |
| Apocx (~hehe@Star6117.fuse.net) has joined channel #system`shock`2(18:32 PST) | |
| <IrratIan> | Respawning is actually spawning... monsters dont come back to life... but as you can imagine, on a space ship the size of the Von Braun, there will be a small population of critters that might elude the player..no deck is ever completely safe |
| <KLevine> | there is a chance it will generate a new mosnter. |
| <KLevine> | This is to prevent the "I cleared the deck feelign" |
| <Digital`Nightfall> | (all - please, if you ask one question, wait until I get to it before asking again.) |
| <KLevine> | The second notion is security alerts, which call in reinforcements to go directly after the player. Remember, |
| <KLevine> | if you use a security computer, it will shut down the alarm, stopping the flow of reinforcments. |
| <Digital`Nightfall> <AndyM> | Will there be a server browser, or will players need to know the internet address of a multiplayer shock2 game? |
| <KLevine> | Lesson: don't set off alarms. Hack security computers, destroy cameras, use psi powers to make yourself invisible, etc. |
| <IrratIan> | it makes much more sense to think of the von braun as an entity, populated by strange things, and who knows what is percolating in the humid depths of the ship |
| Signoff: Digger1333 (Connection reset by peer)(18:34 PST) | |
| <Xemu> | I don't believe there is a server browser but once again, we really cannot talk about the patch in detail. |
| <KLevine> | Remember, there are nanite technologies aboard the ship...And the Many is wily indeed, their forces infinite. And those monkeys can sure get randy. |
| Connected to port 6667 of server polaris.starchat.net | |
| Digital`Nightfall has changed the topic on channel #system`shock`2 to Send All Questions to Digital`Nightfall - only one at a time, PLEASE!!! | |
| <KLevine> | IE, monkeys make more mokeys. |
| <IrratIan> | randy monkeys were a real problem in beta!! |
| <KLevine> | At least in teh development office. |
| <Toneboy> | hot monkey love is never a good thing |
| <Digital`Nightfall> <Darwin> | Q: I'm assuming SHODAN's voice is similar in 2 as in 1... how did you warp her voice? Could someone without professional mixers do it? (for fan missions) |
| <Digital`Nightfall> <Darwin> | Q: I looked for this, but didn't see it... is there a save screenshot key? |
| <KLevine> | Matt, keep it clean. |
| <MSwiderek> | Got -- Matt's gotta be dying holding his tongue on that comment. : ) |
| <boojum> | The way the game is structured, I'm not sure a server browser would make a lot of sense. you presumably want to play the game through with your buddies, at the same time, rather than looking for a random game halfway through the game to join... |
| Signoff: MaXXXXXuM (Quit: Leaving)(18:36 PST) | |
| <MSwiderek> | LOL, Matt! |
| <KLevine> | SHODAN was processed by Eric Brosius, husband of actress Teri Brosius. |
| <Toneboy> | I know this is a family show ;) |
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| <KLevine> | There is a take screenshot key, I think its altf11 |
| <Xemu> | Try printscreen, but I'm not sure off the top of my head whether that is in the shipping version |
| <Xemu> | Ah, Ken to the rescue! :-) |
| <Digital`Nightfall> <Kraftwerk> | Q: Will it be cencored in Germany? |
| <KLevine> | I'll try to find out and post on TTLG message. |
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| <KLevine> | The german version is slightly different. |
| <Xemu> | Theoretically there is no reason fans couldn't mix their own SHODAN-alike voices, but it is a LOT of work. |
| <KLevine> | YEs, first you'd have to hire Teri Brosius... |
| <MSwiderek> | Or Shodan. |
| <IrratIan> | The gameplay in german is still the same, though.. with all the cool decisions and RPG elements |
| Connected to port 6667 of server polaris.starchat.net | |
| <KLevine> | Yes, and lots of long German words. |
| <boojum> | The Germans don't like "disrespect of human life" so there's some tweaks, but if you're playing the German version you probably won't feel too unpriveleged. |
| <Digital`Nightfall> <Zerker> | Remember... how are player deaths handled in Multiplayer, before the "Quantum Entaglement machine" has been activated? |
| <KLevine> | Next? |
| <Xemu> | menschveracht! menschveracht! |
| <KLevine> | There is multiplayer respawn points. |
| <Toneboy> | I have to say hearing Shock 2 in German is pretty wild |
| <KLevine> | There ARE multiplayer respawn points. |
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| <Trimfect> | Q: Is there any negative effect from dying? ie. loosing equipment or skills? |
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| <Xemu> | It costs 10 nanites to reconstruct. |
| <Xemu> | Though on easy, it's free. |
| <boojum> | (and you don't come back at full HP) |
| <KLevine> | It doesn't sound like much, but those ten nanites can add up. |
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| Connected to port 6667 of server polaris.starchat.net | |
| <IrratIan> | bye satan |
| <Xemu> | Also all psi powers active are terminated |
| <KLevine> | Dan? |
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| <Trimfect> | So basicly in MP, when you are killed before the quantum-activation, you still loose just 10 nanites? |
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| <MSwiderek> | That, and your friends will laugh at you. : ) |
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| <Xemu> | In MP reconstructing is free. |
| <MSwiderek> | Oh -- sorry, misunderstood your question. . . |
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| <Digital`Nightfall> <Parias> | Will it be possible to hack into a robot? Say you have a good hacking skill and you sneak up behind a robot and "use" it. Would you then be able to quickly hack it and turn it |
| <Digital`Nightfall> | to your side? |
| <Xemu> | Not robots, but turrets. There is also a psi power that turns organics to your side. |
| <IrratIan> | You cannot hack robots but you CAN hack turrets. This is one of the coolest things in the game |
| <boojum> | You can do this to turrets (it's recommended you hack security first so they can't see you). |
| <KLevine> | You can hack the four different types of turrets in the game, and take control of them. You can take control of robots with a psi power. |
| <boojum> | something we all know the answer to, finally. :) |
| <KLevine> | The game is quite big, as you can see. A lot to remember. |
| <IrratIan> | Certain psi powers will also give you more control over enemies in the later stages of the game |
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| <Digital`Nightfall> <Efreet> | Does the overload setting on energy weapons cause increased wear´n´tear (in relation to the damage caused)? |
| <Xemu> | Not sure off the top of my head. I don't think so. |
| <KLevine> | I don't think so. However, there is a wait until you can reuse it. |
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| <IrratIan> | Itcertainly affects reload time |
| <IrratIan> | there is a tradeoff for the extra power |
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| <Xemu> | Also you go through juice like nobody's business. |
| <KLevine> | Reload on energy weapons is different than regular weapons, ie there is no clip. |
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| <KLevine> | We tried for all the weapon types to have very different gameplay vibes. |
| <IrratIan> | I meant refire not reload |
| <Digital`Nightfall> <Jucius_Maximus> | Q: Can you actually harm other friendly players in co-op, or are they invulnerable to your weapons? |
| <KLevine> | They can be harmed, so watch your fire! |
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| <IrratIan> | they can be killed |
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| <boojum> | So you *can* deathmatch each other, it just doesn't help you win the game... |
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| <Digital`Nightfall> <Archer> | how many ss2 team members also worked on SS1? |
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| <KLevine> | Well, the core team only had 2, Xemu and Gareth Hinds. |
| Connected to port 6667 of server polaris.starchat.net | |
| <Xemu> | Though the wrench doesn't harm teammates, so you can use it to get their attention. :-) |
| Mode change "+o Saam_TTLG" on channel #system`shock`2 by Digital`Nightfall | |
| <Digital`Nightfall> | sorry Saamy, didn't see ya |
| <Xemu> | A lot of people were involved though: Dorian Hart, Mahk LeBlanc, Doug Church, Mark Lizotte |
| Mode change "+o Abdiel" on channel #system`shock`2 by Saam_TTLG | |
| <boojum> | the Brosiuses... |
| <Abdiel> | I had no mouth, but I had to scream. . . |
| <Digital`Nightfall> <Darwin> | Q: If there are MP respawn points, is it worth activating the QuantEnt station? |
| <Saam_TTLG> | no probs buddy |
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| <Xemu> | Well, it doesn't cost anything.... and it is usually a lot more convenient. |
| <Digital`Nightfall> | I have, oh, about 200 Qs waiting to be answered |
| <Digital`Nightfall> | hehehe |
| <Saam_TTLG> | Hey all, thanks for coming tonight. :) |
| <KLevine> | Let's whip through a bunch... |
| <Abdiel> | Screw System Shock 2. I want to know when I can play Terra Nova 2. |
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| <KLevine> | Let's leave Mplayer behind for a bit, so we canfocus on other topics. |
| <Saam_TTLG> | Yes, let's leave Multiplayer |
| <Xemu> | I think you'll be waiting a LONG time, Abdiel, sad to say. |
| <Digital`Nightfall> <Balatro> | Could you please ask him what is the difference between the 3 difficulty levels. Is there anything lost, cutscenes or such by using Easy over NOrmal or Hard? |
| <Abdiel> | I must apologize. I have been chided by Saam. |
| <IrratIan> | haha |
| <Xemu> | Replicator costs, upgrade costs, repopulation rates, loot chances, base HP, base PP all get harder |
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| <KLevine> | There are plenty of differences. Some upgrades are more expensive. There are fewer security computers on higher levels. There are some monsters |
| <KLevine> | that only appear on higher levels. |
| <Abdiel> | Sad beyond mere words, Xemu. Thus we have TN2k, right? |
| <KLevine> | Etc. |
| <boojum> | There isn't anything Cool (tm) cut. |
| <Xemu> | Also there are a lot of little level specific tweaks that vary from level to level, like individual guns or whatnot being removed or added. |
| <Digital`Nightfall> <Nazrax> | Why do some PSI powers seem to not react as much/at all to the 'sweet spot'? |
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| <KLevine> | They all do. |
| <KLevine> | It's just the damage range on early powers is less extreme. |
| <KLevine> | Damage, and other effects. |
| <boojum> | They all have effects, but some aren't as obvious. psi-pull lasts less long, for example, but if you're only pulling something a short ways to start with, you don't so much notice it. |
| <Xemu> | It's +2 PSI -- the benefit of that varies greatly from power to power |
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| <Xemu> | Also it doesn't cost any extra points to try it. |
| Signoff: firefreak (Ping timeout)(18:54 PST) | |
| <Xemu> | err, psi points that is. |
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| <Digital`Nightfall> <gelly> | Is it possible to get stuck in the game because you haven't allocated cyber modules well enough? |
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| <KLevine> | No, it's nearly impossible. There's one place where its semi-possible, but you have to try really, really really really hard to do it. |
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| <Xemu> | Now, you can not play in a way that works with your points, like buying only psi powers and never using the psi amp, but we can't do much about that. :-) |
| <Digital`Nightfall> <dreg> | Q: when value-reps are hacked, is it character specific, or will all players have those benefits? |
| <IrratIan> | We really tried to design the game so any skill combo would work... Some will be more effective in different scenarios |
| <KLevine> | Yes, in an analog sense, you can blow it, but not really in a digital snese. |
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| <KLevine> | No the benefits are the same. |
| <Toneboy> | it's really how you implement the skills you choose....you need to look at your skills as strenghts and weaknesses and plan you strategy accordingly |
| <Saam_TTLG> | Do the 'benefits' with every new game you start playing? or is there no randomization? |
| <Saam_TTLG> | benefits change, i mean |
| <Xemu> | I don't understand the question. |
| <Toneboy> | that's what makes it fun!!! |
| <Saam_TTLG> | or do they stay the same. |
| <KLevine> | I don't understand either, SAMM. |
| <MSwiderek> | I think what he means is "is it hacked for everybody?" |
| <boojum> | the replicators stay the same, they aren't randomized. Monster loot is the only powerup I can think of that's randomized. |
| <Digital`Nightfall> <AndyM> | Xemu, a while ago you mentioned that something very different in shock2 is done using the same system behind doors and keys in Thief. What were you referring to? |
| <Saam_TTLG> | meaning: do you get the same items every time you hack it, or do the items change? (the items that you get when hacked) |
| <Xemu> | There is some randomness in how reinforcements are summoned. |
| <Xemu> | The security keycard system. |
| <Digital`Nightfall> | Saam, don't hog the dev team... :) |
| <Xemu> | The hacked inventories of replicators are per-replicator. |
| <Saam_TTLG> | i know..just curious :) |
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| <Digital`Nightfall> <Sichi> | Psionics: Can Psi powers affect other players also? |
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| <KLevine> | Yes, psi powers can. |
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| <Xemu> | Though you can't make your buddy invisble with the invisibility power, for example. |
| <Xemu> | (hey, I thought we were avoiding MP questions?) |
| <Digital`Nightfall> <AgePee> | why do both ships have german names....a tribute? |
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| <Digital`Nightfall> | sorry! |
| <Xemu> | Because Ken is a Nazi-fanboy. |
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| <Xemu> | (sarcasm) |
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| <Digital`Nightfall> | :) |
| <KLevine> | Yes, the Levine family wouldn't appreciate that comment (blurgh) |
| <Toneboy> | that is to say some Psi powers are localized to you and other affect things in your enviroment |
| <JSterrett> | Eddie Rickenbacker was an American in any event. 8) |
| <IrratIan> | Good catch sterret |
| <MSwiderek> | And the Beatles played Rickenbacker guitars. . . : ) |
| <KLevine> | Yes, Rickenbacker was an American fighter pilot in wwI. |
| <Saam_TTLG> | sounds kinda like orville reddenbacker :) |
| <Digital`Nightfall> <taronish> | What is Doug Church currently working on ? Does he work at Looking Glass? |
| <Toneboy> | Mike, should we tell them what we named the shuttles after? |
| <Xemu> | I think he's working on top secret LG things. |
| <KLevine> | He is working on a top secret LG thing. |
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| <Digital`Nightfall> | :) |
| <Digital`Nightfall> | ::::))))) |
| <Digital`Nightfall> | hehehe |
| <Xemu> | and of course being a guru-like influence on everything going on in a 5 mile radius. |
| <KLevine> | (Xemu and I creepily came up with the same wording) |
| <MSwiderek> | : ) |
| <IrratIan> | Very top secret, but he's here, radiating his aura around |
| <Digital`Nightfall> <Kraftwerk> | Q: what can you tell us about cutscenes...are there any? how are they handled? how many? |
| <boojum> | woo. "All sorts of ways" |
| <Xemu> | You mean externally rendered sequences? |
| <KLevine> | There are a number of AVIS, which are a combination of 3d renders, Thief style aftereffects, and in engine captured. then, of course, there are numerous |
| <KLevine> | in engine sequences. |
| <KLevine> | There are a ton of cutscenes, esp in engine. |
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| <Digital`Nightfall> <JSterrett> | Q: Is the rate of weapon degradation related to the relevant weapon skill? |
| <boojum> | (with a few that staple you to the floor so you don't escape them) |
| <Xemu> | No, it is not. It's only based on how often you fire the weapon |
| <Xemu> | and is somewhat tuned on a per-weapon basis. |
| <Xemu> | However, it is much easier to maintain some weapons than others. |
| <boojum> | (and maintenance skill, I think) |
| <IrratIan> | No, but the degree to which it remains useful does depend on either your repair or maintenance skills |
| <Toneboy> | Don't bullet based weapons degrade depending upon the ammo you use as well? |
| <Xemu> | Originally your maint skill decreased the rate of decay, but that was too invisible for people to notice. |
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| <Xemu> | ooh, quite possibly. the gamesys supports it, but not sure what the data actually says. |
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| <Digital`Nightfall> <Bizzmark> | If something is researched in multiplayer by one person, is the knowledge shared with other players? |
| <Xemu> | Yes, everyone gets it researched as soon as one person completes it, but research between two players isn't additive. |
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| <KLevine> | Dan can we avoid mplayer questions? |
| <Trimfect> | What happened to no MP questions? :) |
| <Digital`Nightfall> <Belfong> | my q: is there a reason why in the Inventory, we have to click and drag an item to use instead of left click to pick up and left click to drop? |
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| <boojum> | (I think that's "I think so" though) |
| <Digital`Nightfall> | sorry.... I'm just grabbing and dropping, as it were |
| <Xemu> | You can do that. if you click without moving the mouse the item should get put on your cursor. |
| <KLevine> | We had that system originally, but it didnt' work for us nearly as well as the current iteration. Much focus testing on this. |
| <Digital`Nightfall> <Zerker> | Do any of the Hypos have side-effects, like the Dermal Patches in Shock 1? |
| <boojum> | The manual may not be completely clear on this, as that functionality got added a little late... |
| <Xemu> | I don't believe so. Implants are where a lot of the "weird side effects" happen in shock 2. |
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| <IrratIan> | Same for alchol and cigarettes |
| <IrratIan> | alcohol |
| <boojum> | (Cigarettes don't really have a non-side effect) |
| <KLevine> | and weapons settings |
| <Xemu> | and some armors |
| <Digital`Nightfall> | someone, i forget who, wants to know what Warren thinks of the game |
| <Digital`Nightfall> | : ) |
| <Xemu> | Well, you'd have to ask him, but I think he's gotten a kick out of it. |
| <IrratIan> | He told me it was one of his favorite games ever... |
| <KLevine> | Harvey Smith, the lead designer of Deus Ex, says the same. |
| <Abdiel> | I wonder how short a list that is? |
| <IrratIan> | Same for other guys on Deus Ex |
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| <Saam_TTLG> | Here's a quickie: was William Gibson's Neuromancer (I haven't read it yet) any influence on the development of SS2? |
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| <KLevine> | Actually, I've never read it. |
| <KLevine> | So, I don't think so. |
| <MSwiderek> | If it doesn't have pictures, I'm not interested. : ) |
| <Xemu> | It was an influence on SS1, definitely. |
| <IrratIan> | Many of us read that book, but I should say not |
| <KLevine> | However, I'm sure the team who made the first game did, so indirectly I suppose. |
| <Digital`Nightfall> <Stealth> | how did LGS and Irrational get EA to allow them to make the sequal? |
| <IrratIan> | Shock 1 more so |
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| <KLevine> | Red Mars was a bit of an influence. |
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| <boojum> | (I don't think you could write anything about evil AIs and cyber-hacking without Neuromancer having at least a little grandfather influence) |
| <KLevine> | There is some fiction coming out on the net soon that I wrote that tells some storyline between shock 1 and 2...very red mars |
| <KLevine> | influenced |
| <IrratIan> | For myself, the shining was a big influence |
| <IrratIan> | book that is |
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| <Saam_TTLG> | some fiction? where will it be released? |
| <KLevine> | Yes, the Tommyknockers, too. There's a big technology danger theme. |
| <KLevine> | Saam-soon. |
| <Saam_TTLG> | ok :) |
| * Digital`Nightfall enjoys his precious moment of no questions to ask | |
| <Digital`Nightfall> | ahhhh...... |
| <Abdiel> | Stealth, present two ideas, one horrible, and one that you want to be accepted. |
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| <Digital`Nightfall> | damn.. that didn't last long |
| <Abdiel> | "We've got this sequel to Terra Nova. . ." |
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| <Digital`Nightfall> <AndyM> | Why is it that so much of the gameplay is seemingly coded inflexibly within the Dark engine, as opposed to the Unreal engine, which is basically just a renderer and allows |
| <Digital`Nightfall> | the team to create unique gameplay functionality? (as with Deus Ex) |
| <Xemu> | That's a pretty gross oversimplification of the issues involved in using and building an engine, I'm afraid. |
| <KLevine> | Andy, not sure what you mean. |
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| <Digital`Nightfall> | nor am I... lol |
| <IrratIan> | i agree with xemu |
| <KLevine> | Do you think Unreal and Klingon Honor Guard are less similar than Thief and Shock 2 |
| <Toneboy> | any game engine is like that...it's alway a matter of how much time and money a team wants to invest in rewriting code |
| <Toneboy> | look at Half Life and Q2...same engine, different chassis |
| <Saam_TTLG> | actually, surprisingly enough, HalfLife used the Quake 1 engine, not 2 |
| <KLevine> | We did most of Shock's code with 2 programmers (multiplay) in a year and a quarter. |
| <Abdiel> | Look at Q2 and Anachronox. . . "Wait a minute, that's not the Q2 engine, is it?" |
| <MSwiderek> | The dark engine has features that you can chose to ignore or take advantage of; that's never a disadvantage, as far as I can tell. |
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| <KLevine> | The engine issue is very complicated, and hard to explain unless one's done it. |
| <Saam_TTLG> | The Act/React technology is in the Dark Engine. Can you tell us where it is used in Shock2? |
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| <KLevine> | In many places. It's how monsters know how to react to various ammo types, for instance, and certain psi powers. |
| <MSwiderek> | brb. . . |
| MSwiderek is now known as MSG_away | |
| <Xemu> | Environmental damage and several in-engine cutscenes as well |
| <Digital`Nightfall> | All - I may seem to be suffering from several short term memory loss |
| <Digital`Nightfall> | note that i close the chat window after I respond each time |
| <Digital`Nightfall> | so the next time you talk to me |
| <boojum> | as a specific example, armor-piercing ammo is more effective against armored creatures... |
| <Digital`Nightfall> | I really have very little idea what you said last... becasue I'm also talkign to 20 other people |
| <Digital`Nightfall> | :) |
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| <Trimfect> | Different kind of question: Do you not think that grenades were one of the main things that actually made System Shock 1? And what made you make such a radical deviation from the original shock's consept? |
| <Xemu> | There really isn't so much of a difference between the two, just a simpler interface. |
| <Xemu> | There are about the same number of grenade types in shock 2, and they each have 2 settings. |
| <IrratIan> | grenades still have the same functionality |
| <KLevine> | We didn't want to introduce an entirely different interface for a single weapons type. I found the interface in the first one to be a little rough to use. |
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| <KLevine> | So the greandes are easier to use and have more variety and gameplay. |
| <boojum> | Personally, I wouldn't have said grenades were one of the core concepts of Shock 1. :) When I remember back, I remember the logs and the elevator music. to each his own, I guess... |
| <IrratIan> | right |
| <MSwiderek> | : ) Well, that and Shodan. : ) |
| <IrratIan> | Mmmm elevator music |
| <Saam_TTLG> | I remember the music in general and the executive level. :) |
| <Trimfect> | Phew, I thought there was one grenade type for the launcher. Do I feel stupid or what? :) |
| <KLevine> | No there are 5 grenade types and 2 settings for the launcher. |
| <IrratIan> | there are also different modes of explosions to set |
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| <Trimfect> | Earthshaker in there? :) |
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| <Xemu> | not as such, but similar things. |
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| <Saam_TTLG> | guys, the name "junction point" was tossed around the offices a few years back from what I heard. Did this turn into Shock 2, or was it an entirely different game concept? |
| <Xemu> | There was an online-only game that originally had that name. |
| <KLevine> | It was an entirely different game. The whole story is incredibly long and complicated. Basically, the junction point budget got converted to the system shock 2 budget, but that was about it. |
| <Abdiel> | Oooooh, super-secret behind the scenes stuff |
| <IrratIan> | Shock 2 came into its own on its own |
| <Digital`Nightfall> <Efreet> | Isnt 10 nanites for reconstruction to cheap when compared to the replication cost of medical hypos (if there the same as in the demo, that is)? |
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| <MSwiderek> | Reconstruction's not necessarily as useful as a hypo. . . |
| <KLevine> | Yes, but you also get moved around by reconstruction. |
| <Xemu> | Well, certainly 10 nanites is cheaper than the cost of buying one med hypo, but that is only one facet of the issue |
| <Digital`Nightfall> | to answer everyone's "Why is hacking so lame in SS2?" question - if you don't like it - don't be a hacker! |
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| <Saam_TTLG> | well said, Dan :) |
| <Digital`Nightfall> <Nazrax> | Aside from bind and action commands, what else can be entered into the 'console'? |
| <IrratIan> | The nanites are a real decision-maker, and you will rarely find yourself with lots of nanites to burn |
| <Xemu> | A *lot* of things. I leave it as an exercise to the reader to discover them. |
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| <boojum> | You get to use hypos when you choose to, frequently in the middle of a situation you don't want to leave. being reconstructed, we didn't really want to make you so bad off with losing nanites that you might as well be dead... |
| <MSwiderek> | : ) Good answer. : ) |
| <Saam_TTLG> | how do you access the console, xemu? |
| <MSwiderek> | colon |
| <Saam_TTLG> | gotcha, thanks msg |
| <KLevine> | In response to "hackig being lame"--- we wanted the system to have some player skill but be mostly character skill. this was the best solution we came up with. |
| <IrratIan> | I think hacking is really fun, and powerful.. |
| <Digital`Nightfall> | ANNOUCEMENT: StarChat is really happy that all of you are here tonight....:) |
| <IrratIan> | I usually play a hacking major, weapons minor |
| <MSwiderek> | Besides -- you hack _all_the_time_, so it would really be annoying if it was a super complex puzzle or cyberspace sequence. . . |
| <MSwiderek> | That is, if you're a hacker. |
| <Toneboy> | I play weapons major, minor in hacking |
| <boojum> | oops, my roommate wants to use the phone. :) back in a while, maybe. |
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| <Saam_TTLG> | I really liked how SiN (keep in mind that i'm not comparing it to ss2) let you access a "dos shell" to access hackable stuff..did the team every notice this in Sin? |
| <Xemu> | Yeah, we saw it in Sin, but that's a very different kind of experience. |
| <KLevine> | Remember, you hack A LOT in shock 2 and we really wanted it to be character, not player oriented. |
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| <Abdiel> | Yes, the patching expereince, I believe it was called. |
| <Xemu> | between our whole team we play a BUNCH of different games... I'd be very surprised if there was anything that came out that someone didn't play. |
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| <KLevine> | It is an RPG and we wanted hacking to reflect it. |
| <IrratIan> | Hacking can be incredibly useful, if that's your bag... I guess we all have different expectations.. I think once you use it effectively, it will be more appealing |
| <Toneboy> | I thought it was cool but I feel it actually broke immersion...I felt like I was in DOS mode in my computer |
| <Abdiel> | DId anyone play eXtreme Paintbrawl? |
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| <MSwiderek> | LOL. |
| <Saam_TTLG> | I want to be a hacker solely to keep the spirit of Classic Shock |
| <MSwiderek> | : ) |
| <Xemu> | Okay, no, I admit you got me there. :-) |
| <Toneboy> | not since PC Gamer gave it a 5 (ouch) |
| <Saam_TTLG> | hahah a 5? |
| <Digital`Nightfall> <Sardis> | Did all the core development team play SS1 before or during design. And if so, did any beat the 8 hr. time limt? |
| <Saam_TTLG> | our of 100? |
| <Saam_TTLG> | out |
| <JSterrett> | 7 hour limit, not 8. |
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| <Digital`Nightfall> | Starchat just broke a user record |
| <Digital`Nightfall> | : ) |
| <IrratIan> | We all played it, and loved it. I sure as hell didn't beat it |
| <Saam_TTLG> | I just beat Shock 1 today actually, on the time limit. Damn that game is amazing. |
| <KLevine> | We all played it a lot. I suck, so refuse to answer the rest. |
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| <Myagi> | quicky and silly question, on a scale 1(lowest) to 10 how much did you all enjoy making the game? :) |
| <Saam_TTLG> | What did each of you realize was the biggest achivement when finally looking back on the development of System Shock 2? |
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| <Myagi> | damn saam, you made my question look even sillier ;) |
| <KLevine> | myagi- a nine---would have been a ten if we could have ignored frame rates and things like that. |
| <MSwiderek> | I won't give a number, but I loved working on it. Seeing the final product was one of the most fulfilling experiences I've ever gone through. |
| <Toneboy> | I have to say a 10+ |
| <Digital`Nightfall> <firefreak> | while developing the storyline for ss2: was it hard to find valid points on how to continue or were parts of ss1 created to have a sequel? |
| <IrratIan> | I had a blast making this game. give it a 9 |
| <Xemu> | Definitely a fun project, but it can't exactly be rated numerically. |
| <IrratIan> | we still play the game... |
| <Xemu> | I beat shock 1 under the time limit back when we were shipping it (the original) |
| <KLevine> | SAAM= I think the most fulfilling experience was playing it and forgetting for a minute that I helped make it...that was freaky... |
| <Xemu> | Well, the design of shock 1 was done without any explicit sequel hook. |
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| <Toneboy> | I second Ken's comment |
| <IrratIan> | I think my personal triumph was watching all the possible strategies and approaches gel... so one player might solve a problem one way, and another would find a completely different way |
| <Saam_TTLG> | Wow Ken, I can almost imagine that feeling. |
| <MSwiderek> | Saam: Finishing something so significant and massive was the biggest achievement, for me, as I've never worked on something this big before (being fresh out of school, and all). |
| <Digital`Nightfall> <wedat> | any details on where the old character from ss1 went? |
| <IrratIan> | Ditto on Ken... I kept jumping out of my seat while testing.. totally forgot everything else |
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| <Digital`Nightfall> | *sighs*.... I'm missing so much.... :( |
| <Toneboy> | Mike's a newbie ;) |
| <KLevine> | Also, seeing my initial thoughts that I had while at the supermarket, or running showing up in the game...that's so cool. |
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| <Saam_TTLG> | super |
| <Xemu> | I love finally walking into a store and seeing something I worked on there on the shelves.... |
| <Digital`Nightfall> <Sardis> | Why the hell wasn't Ken Levine in PCGamer's "Game God's". Just having Thief on your resume ought to be enough, much less the sequel to one of their favorite games |
| <Digital`Nightfall> | ever. |
| <IrratIan> | Right.. I would jot down ideas in the middle of the night, and then Xemu would help us get them working |
| <Xemu> | I'm very surprised Doug Church wasn't on that list, but I guess who can say but PCGamer's editorial staff. |
| <Toneboy> | Ken's a God in training ;) |
| <IrratIan> | Ken is like unto a god to us.. or at least a minor diety who gets his way..:) |
| <Abdiel> | Doug Church got a very nice nod from Warren Spector, though. As did all the other members of his teams. |
| <MSwiderek> | Well, not so much a god, but we sacrifice a goat for him every day. |
| <Saam_TTLG> | Until I get Doug Church famous..i won't be happy. |
| <MSwiderek> | And feed him grapes. |
| <Saam_TTLG> | and you all too :) |
| <Toneboy> | I thought the goat was for fun ;) |
| <KLevine> | Okay, fellas...next... |
| <Digital`Nightfall> <gelly> | What's your views on EAX? |
| <Digital`Nightfall> <gelly> | vs A3d 2.0 |
| <Saam_TTLG> | I'm beginning to think that Mahk is becoming Doug-esque as well. |
| <MSwiderek> | No -- the sheep's for fun. The goat is religion. |
| <Xemu> | I don't understand the question. |
| <Digital`Nightfall> | Okay |
| <Digital`Nightfall> | Saam |
| <KLevine> | We have no feelings on EAX except its cool, as is A3D |
| <Digital`Nightfall> | please take over |
| <Digital`Nightfall> | I'm beat.... :) |
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| <Saam_TTLG> | alrighty. Everyone, please msg me all your Questions. |
| <Saam_TTLG> | I'm taking over for Dan. |
| Digital`Nightfall has changed the topic on channel #system`shock`2 to Send All Questions to Saam_TTLG - only one at a time, PLEASE!!! | |
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| <Trimfect> | MSG: And I thought Skarz was the sick one. ;) |
| <IrratIan> | EAX works really well in games like Shock, from what I saw. But even without it, our audio is pretty incredible |
| <Abdiel> | Any chance that A3D 2.0 support will ever appear in the Dark Engine? |
| <MSwiderek> | It's too bad he didn't chat tonight. . . |
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| <KLevine> | How about questions from others? |
| <Xemu> | It's impossible to say what might get added to the Dark engine in the future. |
| <KLevine> | Direct a3d support-none planned. |
| <KLevine> | I've got to wrap up in like ten minutes, so last questions plz. |
| <Saam_TTLG> <GreyMouse> | Q: SS2 and T2 use a modified Dark Engine, AFAIK. What are you plans about the D.E. renderer? Will you replace it in the near future, or gradually change it? |
| <KLevine> | All shall be made clear in the future. |
| <Saam_TTLG> <Jucius_Maximus> | Q: What control configs the the developers use during development? Was it similar to the default controls (mouse/keyboard) or radically different? |
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| <IrratIan> | See, ken speaks like a god too |
| <KLevine> | The technology will contiue to evolve. |
| <Saam_TTLG> <AgePee> | Q: will there be a Mac and Linux version of Shock2? |
| <MSwiderek> | I used default controls. |
| <IrratIan> | I use default controls... straight out of the box |
| <KLevine> | We all used our own settings. I hated crouch toggle and others loved it. Big catfights on this issue. |
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| <KLevine> | No plans for mac and linuz now, but who can say. |
| <Saam_TTLG> <wedat> | Q: what don't the designers like about SS2? |
| <KLevine> | I mean, last questions for me, others on the team might stay on... |
| <Toneboy> | I don't even go into the game without rebinding everything... |
| <Digital`Nightfall> | ditto |
| <Digital`Nightfall> | :) |
| <Digital`Nightfall> | here's a Q: in ss1, the intro is very clean and sharp... yet in ss2 it's all fuzzy & such..... why? |
| <KLevine> | What don't we like? Hmm, hard to say. Some things aren't as great as we hoped. |
| <Saam_TTLG> <Stealth> | Q: Matrox on there website said System Shock 2 would support Bump Mapping. Do they have plan to add that or is it already in the final game? |
| <Xemu> | It's a compression issue. |
| <KLevine> | I don't like the avi compression. We had real problems iwth that and then our producer left LG. So we didn't really get to fix that. |
| <Digital`Nightfall> | more game data = less room for cinema? |
| <KLevine> | Matrox was wrong. |
| <Digital`Nightfall> | ahhh... :( |
| <Saam_TTLG> <Dalai> | Q: Why don't you have any feet? Is your character a floating head with cyber gear? |
| <IrratIan> | Time is always a crunch, so , I'm sure we would have liked to take a bit more time to tweak amtospheric things, and take the fear factor even further |
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| <KLevine> | Has anybody done feet well? |
| <KLevine> | Is there a strong reason to waste the polys? |
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| <Digital`Nightfall> | Tresspasser tried... err.... sorta |
| <Digital`Nightfall> | :) |
| <Xemu> | I don't think it's a very importnat thing to put in... maybe someone will show me wrong. |
| <Abdiel> | Trespasser had. . . |
| <IrratIan> | Has anybody done feet, other than trespasser?? |
| <MSwiderek> | For the time and resources, there's always better things than feet. |
| <Saam_TTLG> <Datoyminaytah> | Q: This is a Thief question, so it's OK if you want to ignore it: Do any of you check out fan-made missions for Thief? What do you think? |
| <Abdiel> | Trespasser didn't have feet did it? |
| <Digital`Nightfall> | 68 people in here... wow |
| <Digital`Nightfall> | Ab = no |
| <MSwiderek> | Skarz is making one, actually. |
| <KLevine> | We didn't do breasts, either. Trespasser was going for a different vibe. |
| <Toneboy> | You couldn't see your feet ;) |
| <Abdiel> | Of course, how could you tell, with the. . .AHEM |
| <Myagi> | montezumas return had real feet, not something that blocks them :) .. I haven't actually played it myself though |
| <Saam_TTLG> <Laresek> | Q: Where's the big beer party for the dev team and are we invited? :-) |
| <KLevine> | I haven't seen many fan made missions, been too busy making shock. |
| <KLevine> | Montezuma is a jumping game a la mario. |
| <Myagi> | ah |
| <KLevine> | The big beer party is at your house after the chat. |
| <Saam_TTLG> <Parias> | Q: The explosions. Are they juicy? Like, blowing up a big robot, does it give you like a REALLY juicy explosion? And how about generators and stuff. Basically, what's the game like in the "blowing stuff up" factor? |
| <IrratIan> | I will definitely be checking out thief missions.. made by you giys |
| <IrratIan> | guys |
| <Saam_TTLG> <Zerker> | Ok, here's one: Who on the development team likes Inverted Mouse Vs. Non-Inverted mouse looking? |
| <Xemu> | You'll have to decide that for yourself. |
| <KLevine> | In fact, Matt is now spending a lot of his time checkign out the Thief missions for recruiting purposes...so build levels! |
| <Xemu> | I would never ever use inverted mouse. |
| <IrratIan> | Me neither |
| <KLevine> | Hate inverted mouse.but thats preference. |
| <MSwiderek> | I don't think anyone probably uses it here. |
| <Saam_TTLG> <JSterrett> | Q: What were the toughest design issues in SS2? |
| <Toneboy> | all I remember about inverting mouse look is pull back, look up, push forward look down |
| <IrratIan> | Matt is watching... so seek to impress him |
| <KLevine> | The blowing up factor is pretty good. |
| <KLevine> | But there's plenty of stuff to break! |
| <Saam_TTLG> | Can you guys hire me in 2 years since because i'm special? :) |
| <Saam_TTLG> | scratch out the 'since' |
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| <Saam_TTLG> <Scarlet_Jester> | Q: Why aren't LGS projects as well promoted as other releases in the field? At BestBuy today, they had a prominent list of game release dates--not SS2. Why? |
| <MSwiderek> | Visually, making the game look like high technology was everywhere was a challenge. |
| <KLevine> | The toughest design issues were probably the interface fpr ,e/ |
| <KLevine> | James, I'd be more than happy to chat with you about via email some time. |
| <Abdiel> | Hire me now! My English skillz are beyond reproach! |
| <Digital`Nightfall> <firefreak> | how about a ss2 soundtrack cd? the music is awesome! |
| <IrratIan> | I think our biggest challenge, and thus triumph, was making the interface easier |
| <JSterrett> | Ken - ok. 8) |
| <MSwiderek> | And not strangling each other in the process. : ) |
| <KLevine> | We have very little to do with the promotions except try to make as much noise as possible to the publisher. |
| <KLevine> | You people are our best vehicle of promotion! |
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| <Toneboy> | yeah...the interface can make or break the whole game..... |
| <Saam_TTLG> <AndyM> | Q: How much of the level design was drawn on paper before construction in DromEd? Were all the details about how the various areas would connect finalized before level building began? |
| <IrratIan> | And we try to make noise, because we want the game to be seen |
| <Abdiel> | A certain Dr. Smart needs to closely observe the interface difference between SS and SS2. . . |
| <Abdiel> | And the massive enhancement of gameplay that it facilitates. |
| <Toneboy> | Ken would sit down with us (designers) and draw glorious, large maps with stick figures.... |
| <IrratIan> | We would often come up with a general flowchart, and build spaces accordingly.. Then began a very intense scrutiny of each others work, and lots of changes.. |
| <Saam_TTLG> <Efreet> | Q: I know SS1&2 shares a "game-universe" with cybermage; Heard the same about crusader; True? Also, is there some additional info material on the universe (fiction etc.)? |
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| <Digital`Nightfall> | Saam - kinda but not really |
| <Digital`Nightfall> | hehehe |
| <Toneboy> | it was cool because right when I started I determind how long, wide and tall the engineering deck was |
| <Digital`Nightfall> | System Shock was a movie in the Wing Commander universe.... :) |
| <Xemu> | The origin guys just threw in references to shock because they thought it was cool. |
| <Toneboy> | 768 feet long, 192 feet wide and 64 feet tall... |
| <KLevine> | We have no sharing with any other universe besides shock 1, officially. There will be more fiction coming out on the web soon. |
| <KLevine> | And there's good fiction in the query text of tiems. |
| <Saam_TTLG> <Sardis> | Q: Has any of the development team played Shock 2 from beginning to end? |
| <KLevine> | Yes, almost all of us. |
| <IrratIan> | Most of our team have completed it |
| <Digital`Nightfall> <wedat> | what happens to the ss1 character? |
| <Saam_TTLG> | Dan, make sure we get a hold of Ken when he releases his fiction (I want TTLG to release it!) :) |
| <KLevine> | Okay one more question for me. |
| <IrratIan> | I in fact plan on replaying as a psi guy |
| <Xemu> | Some guy said he found it in Toronto. |
| <Abdiel> | Toneboy, some relevance to those numbers? |
| <MSwiderek> | I came really close, but I'm refraining from finishing 'till I have the final, real CD, of the game. |
| <Saam_TTLG> <Padlock> | Q: Who was responsible for writing all the fiction in the game (ie. logs, emails, etc.) |
| <Toneboy> | power of 2 baby...power of 2...that makes the Von Braun twice as long a football field |
| <Saam_TTLG> <Sardis> | Q: Who's the character of choice for Ken Levine? |
| <MSwiderek> | Matt -- actually, those aren't all power of two, they're just multiples of two. |
| <MSwiderek> | : ) |
| <Saam_TTLG> <Laresek> | Q: What kind of skills would a *programmer* need to start in the game industry? |
| <KLevine> | I wrote all the logs and emails. |
| <Saam_TTLG> | Xemu, i think you can answer the last one :) |
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| <Toneboy> | that's why I'm not a programmer ;) |
| <MSwiderek> | Programming ability is a must. : ) |
| <IrratIan> | I helped with some logs and emails |
| <Xemu> | A good grasp of game design. Teamwork and communication skills. Critical thinking. |
| <Saam_TTLG> | Not to mention killer programming skills :) |
| <Xemu> | Dedication, and loving games. Good programming skills are important too, but you really need ALL of those things to succeed. |
| <Saam_TTLG> <Stealth> | Q: was it difficult for LGS and Irrational to get the license form EA to do the sequal? |
| <KLevine> | Yes, sorry, Ian helped out. Other writers on things like reserach reports and queries were Alex Kay and Laura Baldwin. |
| <Saam_TTLG> <AgePee> | Q: will there be any merchandising i.e. Triop coffee cups? |
| <Abdiel> | What's a person with mad skillz in English but nothing in programming need to do to get a swanky game design job? |
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| <Digital`Nightfall> | or someone with mad skills in hand-drawn artwork?....:) |
| <Xemu> | Play and think about a lot of games. Build some amazing levels using released editors and submit them to developers. Be very well-read and well-spoken. |
| <Toneboy> | I'm actually building a psi amp in my basement righ now...just can't get past the burning sensation when I jack it into my arm |
| <Saam_TTLG> <dreg> | Q: will it be possible to order the posters somewhere/sometime? |
| <IrratIan> | Abdiel, I worked in music videos and tv before, and then i taught myself how to use Deathmatchmaker, and I wrote a ton of design docs for ideas I had |
| <Digital`Nightfall> <slart> | Do you guys think you've made a game that equals the original system shock in terms of innovation, gameplay and downright gaming goodness? As in, do you think that |
| <Digital`Nightfall> | you've made a game people will remember fondly for years down the road like people do when they think of System shock? |
| Signoff: Parias (Quit: Leaving)(19:56 PST) | |
| <Saam_TTLG> | Dreg, I think TTLG will get a hold of a few for contest purposes. |
| Connected to port 6667 of server polaris.starchat.net | |
| Signoff: Korax (Quit: Peace and Protection v3.14.abc by misspai)(19:56 PST) | |
| Signoff: _Coren_ (Quit: Leaving)(19:57 PST) | |
| <IrratIan> | I think many people will be really happy with Shock 2. It's got some new things, a lot of flavor from the past, and a boatoad of things to do in game |
| Signoff: Boink (Quit: Leaving)(19:57 PST) | |
| <KLevine> | We hope so. Shock 1 was a brilliant game. Our main wish was to honor the spirit of the original and explore some new areas too, all in a great looking environment. |
| <Abdiel> | What about heading up a team to convert an existing engine into a multiplayer add-on to a game that originally had no multiplayer and completely rocked? WOuld that be impressive? |
| Signoff: kasplat (Quit: Leaving)(19:58 PST) | |
| <Digital`Nightfall> | Q: do you feel that this chat session is a success? |
| <KLevine> | Thanks for everyone on TTLG for their support over the development of the game. We'll be around over the next few months to answer questions and give insight to the game. |
| <Saam_TTLG> <Laresek> | Q: What kind of skills would a *programmer* need to start in the game industry? |
| Connected to port 6667 of server polaris.starchat.net | |
| <Saam_TTLG> | Thank you, Ken and the rest of the wonderful team that has created this wonderful game. |
| Signoff: mbell (Quit: Leaving)(20:01 PST) | |
| <KLevine> | If you love the game, let EA and the net community know and the Shock franchise can continue far into the future. |
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| Signoff: SlfDstrct (Quit: wtf?)(20:01 PST) | |
| <Abdiel> | Thanks so much, Ken and everyone. I will begin installing SS2 immediately. |
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| Photon3 is now known as Photon | |
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| Khalid`Clone is now known as Khalid | |
| <Myagi> | hmm |
| Signoff: MSwiderek (Ping timeout)(20:02 PST) | |
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| <Myagi> | did polaris die? |
| <Myagi> | guess so |
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| Master`Nightfall has changed the topic on channel #system`shock`2 to If you can, go to irc.starchat.net and re-join from there. | |
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| Mode change "-m" on channel #system`shock`2 by Myagi | |
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| Signoff: Datoyminaytah (Polaris.WA.US.StarChat.Net borg.UT.US.Starchat.Net)(20:02 PST) | |
| <Jucius_Maximus> | The chat is over..everyone is leaving. |
| Connected to port 6667 of server polaris.starchat.net | |
| Ithel (jiw2@Star5724.CC.lehigh.EDU) has joined channel #System`Shock`2(20:02 PST) | |
| <JSterrett> | Polaris didn't die as far as I can tell. |
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| <Ithel> | whoa, mass exodus |
| Dalai (dalai@Star6230.cvx3.telinco.net) has joined channel #system`shock`2(20:03 PST) | |
| <dreg> | that was informative :) |
| <Sichi> | Did someone invite a Hopper onto the channel or something? |
| <JSterrett> | To be joined by me. It's 4AM here & I need to keel over. 8) |
| <Abdiel> | Wow, I managed to hold on. . . |
| Datoyminaytah (Datoyminay@Star6134.keene.monad.net) has joined channel #system`shock`2(20:03 PST) | |
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| Mode change "+o Trimfect" on channel #system`shock`2 by ChanServ | |
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| Signoff: Saam_TTLG (Quit: Leaving)(20:03 PST) | |
| <MiliTech> | 5:08 :) |
| Signoff: Trimfect (Polaris.WA.US.StarChat.Net borg.UT.US.Starchat.Net)(20:03 PST) | |
| Signoff: GreyMouser (Polaris.WA.US.StarChat.Net borg.UT.US.Starchat.Net)(20:03 PST) | |
| Signoff: Datoyminaytah (Polaris.WA.US.StarChat.Net borg.UT.US.Starchat.Net)(20:03 PST) | |
| <JSterrett> | See you all! 8) |
| <Jucius_Maximus> | 11 pm |
| <Destoo> | blah |
| <JSterrett> | yow Militech 8) |
| Datoyminaytah (Datoyminay@Star6134.keene.monad.net) has joined channel #system`shock`2(20:03 PST) | |
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| Mode change "+o Trimfect" on channel #system`shock`2 by ChanServ | |
| Mode change "+m" on channel #system`shock`2 by borg.UT.US.Starchat.Net | |
| <Trimfect> | Umm... |
| JSterrett has left channel #System`Shock`2(20:04 PST) | |
| Mode change "-m" on channel #system`shock`2 by Myagi | |
| Signoff: hwel (Quit: Reality used to be a friend of mine)(20:04 PST) | |
| <Jucius_Maximus> | Bye, everyone. I'll probably buy ss2 tomorrow. |
| MSwiderek (~msg@206.35.50.000) has joined channel #system`shock`2(20:04 PST) | |
| <Scarlet_Jester> | IS that it then? |
| Saam_TTLG (blah@Star7595.s237.tnt8.brd.va.dialup.rcn.com) has joined channel #system`shock`2(20:04 PST) | |
| <Stealth> | i guess so |
| <Jucius_Maximus> | that's all |
| <UncleJeet> | anybody having troubles playing movies in-game in either shock2 or thief? I can view the .avi's off the cd with no problem, but in-game they won't play. Click the Intro button, the screen flashes, and you're back at the menu. |
| <MSwiderek> | Hey -- Ian and I just got disconnected. |
| nanocrack (Electrojak@Star5875.smf.jps.net) has joined channel #system`shock`2(20:04 PST) | |
| <Stealth> | THE END |
| <JACKofAllTrades> | that blew |
| <Saam_TTLG> | damn |
| <nanocrack> | what'd I miss? |
| <Saam_TTLG> | everyone got disconnected |
| Destoo has left channel #System`Shock`2(20:04 PST) | |
| <Sichi> | Okay guys, the chat is over... GET OUTTA HERE YA FREE-LOADERS! ...oh sorry, did I say that out loud? |
| Destoo (~l_molari@Star5958.phy.uqam.ca) has joined channel #System`Shock`2(20:04 PST) | |
| <Myagi> | at least the net waited til after the chat |
| Mode change "-n" on channel #system`shock`2 by Trimfect | |
| Mode change "+n" on channel #system`shock`2 by ChanServ | |
| <Destoo> | ah |
| <Jucius_Maximus> | Unclejeet...get latest video card drivers and directx drivers |
| <Trimfect> | Uhh... |
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| <Ithel> | what's wrong trimfect? |
| <nanocrack> | myagi, was it all that and a bag of chips? |
| <UncleJeet> | Jucius_Maximus: of course that's the first thing I tried |
| <Khalid> | nice way to end the chat, rather climactic |
| <Destoo> | so.. anyone in canada got a hold on SS2 yet? |
| <MSwiderek> | So now I can start giving spoilers, right? |
| * Sichi wonders if Trim forgot how to speak. | |
| <Belfong> | This is a fast chat! |
| <Saam_TTLG> | Nope, MSG! :) |
| Mode change "+o MSwiderek" on channel #system`shock`2 by Master`Nightfall | |
| * MSwiderek pulls out his list of cheats and plot things. | |
| <Trimfect> | That was freaky, scary... |
| <Myagi> | LOL |
| <Jucius_Maximus> | uncle_jeet...I'm glad you tried that first. Some peope ask.."what's a driver..." ;-) |
| <Bizzmark> | Sure, give us spoilers! |
| <Myagi> | nano, how long have you been here? |
| * Saam_TTLG gets duct tape for msg's mouth | |
| <nanocrack> | myagi, i just got here! |
| Connected to port 6667 of server polaris.starchat.net | |
| <MiliTech> | gone to bed, damned im tired. cye all. |
| <MSwiderek> | : ) Shodan is. . . |
| Signoff: MiliTech (Quit: Leaving)(20:05 PST) | |
| <Ithel> | where's the b-ball court? no, don't tellme |
| <Abdiel> | Who wants to paly some TN? |
| <UncleJeet> | Jucius_Maximus: heh, well I used to work in tech support so I can cover the basics pretty quickly |
| <Jucius_Maximus> | No spoilers for me...I'm outta here!! |
| <nanocrack> | :::panting, out of breath::: |
| Signoff: Jucius_Maximus (Quit: Leaving)(20:05 PST) | |
| <MSwiderek> | . . .REALLY BAD! |
| <Sichi> | MSG: How does the plot finish? ;) |
| <MSwiderek> | AND EVIL! |
| <Scarlet_Jester> | Hey Abdiel |
| <Belfong> | It's disheartening. My friend told me he is in Deck 5. He played a pirated copy. The pirated copy of Shock2 arrives in my country faster than the original. I am still holding on!! |
| <Stealth> | lshut up! |
| <MSwiderek> | The game ends. |
| <Scarlet_Jester> | You keep breaking there balls for TN2 |
| <Myagi> | nano, there should be a log up some time tomorrow i think.. basically just a load of Q and As :) |
| <Scarlet_Jester> | You the man |
| <Destoo> | Bel: where are you? |
| Signoff: Cruinh (Quit: Leaving)(20:06 PST) | |
| <MSwiderek> | The pirated copy isn't a final version. |
| <Sichi> | MSG: AAAAAAAARGH! Now it won't be any fun to play no more... :( |
| <UncleJeet> | and lots of wannabe, "how can I be a game developer" questions, too! ;) |
| <nanocrack> | myagi, cool. did anyone ask the unbreakable galss questiom? |
| <Abdiel> | I'm trying. Hopefully, when they see the glory that will be TN2K, they'll be falling over themselves trying to hire me and make TN2. |
| <MSwiderek> | I wouldn't recommend playing it -- I think it's a beta, and we did a _lot_ of tweaking, etc. in beta. |
| <Trimfect> | ... What the...! I just had a 4 page-lag! 4 pages of text just appeared on my screen! Eww! |
| <Bizzmark> | It ENDS? |
| <Scarlet_Jester> | Keep at it man |
| <Saam_TTLG> | I have a question for everyone here: Does _everyone_ here visit the TTLG forums? |
| <Bizzmark> | I do! |
| <Destoo> | Nano: unbreakable glass? Like why aren't the robots made out of it? |
| <MSwiderek> | At the end. Yup -- it ends. |
| <Belfong> | I do! |
| <Myagi> | nano, it was not a question that got promoted into the channel at least.. it was moderated and ppl msg:d their questions to an op |
| <Destoo> | yup |
| <Belfong> | But not anymore since u said there are spoilers |
| <Stealth> | no oops lol |
| <Bizzmark> | Remember the Inhospitable Monkey message from Quine? I helped out with that a lot |
| <Bizzmark> | Heheh |
| <firefreak> | saam: yes, i do; but i don't do that often now since it's a spoiling minefield ;) |
| <nanocrack> | myagi, oh, bummer. did you get any q's in? |
| <MSwiderek> | Oh, and Shodan is involved with the plot. |
| <Destoo> | Who's Shodan? (grin) |
| <Saam_TTLG> | maybe we should have a separate "ss2 spoiler" forum? |
| <Bizzmark> | You're ruining it for all of us, MS! |
| Mode change "+o Saam_TTLG" on channel #system`shock`2 by Master`Nightfall | |
| <Bizzmark> | :) |
| <Destoo> | Saam: good idea. |
| <Myagi> | nano, i just asked one silly one, didn't wanna hog Q bandwidth ;) |
| <dreg> | what's a many? is that like hit any key? *goes for another beer* ;) |
| Connected to port 6667 of server polaris.starchat.net | |
| <Destoo> | Or the Hacker and Diego had a son together... (it's the future, ya know?) |
| <Stealth> | ok well im off to bed to i can get up early to go buy SS2, c yas |
| <Master`Nightfall> | Saam - I think we'll do a "General System Shock" forum - spoiler free... and a "System Shock 2 Strategies" forum, for spoilers |
| <Saam_TTLG> | good idea Dan |
| <Myagi> | oh my god, SHODAN is in the game? you spoiled it all!! ;) |
| Saam_TTLG is now known as Saam_Shock | |
| <UncleJeet> | and a "Make System Shock's Movies Work On Jeet's Machine" forum |
| slart (~slart@Star7405.dialup.mindspring.com) has joined channel #system`shock`2(20:09 PST) | |
| * Bizzmark has to go get some sleep so he can get SS2 in the morning, when the store opens... | |
| <Bizzmark> | Bye, everyone. |
| Signoff: JACKofAllTrades (Quit: Leaving)(20:09 PST) | |
| Signoff: Stealth (Quit: Leaving)(20:09 PST) | |
| <nanocrack> | Khalid, did the q&a session build suspense, or deflate it? |
| <Ithel> | bye Bizzmark |
| Signoff: Bizzmark (Quit: *sneak*sneak* *hesitate* *YAKSHA!*)(20:10 PST) | |
| <dreg> | i bet the many doesn't like fish.. worm food. |
| <UncleJeet> | actually, it's not shock's fault....it's the engine's fault for however it's calling the movies in-game.....of course, it's pretty much just my damned machine's fault, or some crap thing I've installed since the last time I played thief |
| <Khalid> | neither |
| <slart> | THe engine needs a complete redo |
| <nanocrack> | Khalid, you still going to buy it?? :) |
| <Khalid> | Of course |
| <slart> | 1024 runs slower than usual on my machine |
| <Abdiel> | Woohoo! I just installed System Shock 2! |
| <slart> | probably ineffiency in the engine itself. |
| <UncleJeet> | nanocrack: fan q&a's with developers never amount to much more than goofy questions with the occasional decent inquiry....it's more or less just a time when the developers can make themselves known to the masses on a somewhat personal basis |
| <dreg> | you're about to have company ab... :) |
| <Destoo> | ouch.. 70 canadian$.. Worth it though.. |
| Connected to port 6667 of server polaris.starchat.net | |
| <MSwiderek> | I kind of figured I couldn't really answer most of the questions better than anyone else, so I basically stopped by to show I care. : ) |
| <slart> | And I still want to know why there are no muzzle flashes. |
| Ineluki (guest@Star5854.tconl.com) has joined channel #system`shock`2(20:12 PST) | |
| <Abdiel> | Hey, I just found out where I can get Ultima VII for $9.95 Canadian. |
| <UncleJeet> | Destoo: hey, if you canuks can charge folks 12 bucks American for Alanis Morresette, you can shell out $70 Canadian bones for something of quality! <g> |
| <Abdiel> | I ordered. Free shipping, too, if you don't mind it being very slow. |
| <Kyote> | I hate Canada. At least, my part of it. Whee, I might have SS2 within ten months |
| <nanocrack> | uncle, i asked him some q's early yesterday and he kept giving out answers that seemed like he was dodging the point. did he do that tonight? |
| <Kyote> | Abdiel, where did you order from? |
| <Destoo> | Uncle: indeed.. Blame Canada |
| <Ineluki> | So, has anyone else beaten it yet? .... <jk> |
| Xemu (xemu@Star6553.mckiny1.tx.home.com) has joined channel #system`shock`2(20:12 PST) | |
| <Trimfect> | I know where you can get Ultima 8 for about 5$ :) |
| Mode change "+o Xemu" on channel #system`shock`2 by Master`Nightfall | |
| <Destoo> | Kyote: CompuSmarts has it for sale, online.. |
| <Abdiel> | I don't remember right now. I'll get the URL. Saam, would it be postable on the front page, you suppose? |
| <Kyote> | I'd kill to find a place I could order it from CHEAPLY, and get it within a week. |
| <Saam_Shock> | alright eeryone, time to go play ss2 :) |
| <Kyote> | what the heck is compusmarts? |
| <Destoo> | but probably gonna take some 10 days to get it.. I'll check.. |
| <Saam_Shock> | the URL for what? |
| <UncleJeet> | nanocrack: well, you gotta keep in mind that the developers don't really want a serious interview session when they do something like this....it's kinda just a way to say hi to the fans, while at the same time generating some tiny amount of publicity |
| <Abdiel> | Well, you could pay more for faster shipping. I'm in no hurry to get it. I've got too much to play as it is. |
| <Destoo> | ah.. 69.98can$, shipping included.. |
| <Efreet> | Good night all! |
| <Ineluki> | Pretty damn good day today, eh? Starfleet Command AND SS2 same day... |
| <Kyote> | 69.98...ouch... |
| <Destoo> | kyoto: formerly known as Crazy Irving.. |
| <Saam_Shock> | Abdiel, the url for what? |
| Signoff: Efreet (Quit: so sleepy...)(20:14 PST) | |
| <UncleJeet> | Ineluki: yeah, but Starfleet Command is associated with Star Trek and is, therefore, inheritly flawed ;) |
| <Sbaitso> | Hm, I just noticed the robot doing the macarena (or whatever) behind the glass in training. heh. |
| <Master`Nightfall> | Chatlog is now being downloaded |
| <Master`Nightfall> | everything said after this point will not be in the log |
| <MSwiderek> | Sbaitso: Nice catch. |
| <nanocrack> | Myagi, I was racing home from work, knowing all the while i was missing the interview... |
| Signoff: Belfong (Client exited)(20:14 PST) | |
| <Myagi> | nano, you'll have the log soon :) |
| Connected to port 6667 of server polaris.starchat.net | |
| <Saam_Shock> | Xemu, thanks for coming. MSG you too. I would've thanked the rest of the team, but the irc server crapped out :) |
| Signoff: Dalai (Quit: Leaving)(20:15 PST) | |
| <Sbaitso> | MSwiderek: Whose idea was it? EVIL! |
| <nanocrack> | myagi, that's cool... now I gotta say my regards to Shatner's wife... |
| <Xemu> | No prob, glad to poke my head in... I can't wait to hear what y'all think of the full game. |
| <nanocrack> | take it easy all.... |
| <Khalid> | bye |
| <nanocrack> | Latez... |
| <GreyMouser> | Dan, is the Mouse Wheel thing of any importance or should I forget about it? |
| Signoff: nanocrack (Quit: Leaving)(20:15 PST) | |
| <UncleJeet> | I think the full game is very nice....it'd be even better if the cut-scenes played in-game! :) |
| <Master`Nightfall> | what IS a mousewheel? |
| <MSwiderek> | I think they just had extra time at a mo-cap session, so the actor just did the macarena. : ) |
| <Master`Nightfall> | hehehe |
| * Kyote does the happy "I might just have System Shock sometime before October" dance, and celebrates being Canadian. | |
| <Trimfect> | Hahah... |
| <GreyMouser> | Its late here and I should go to sleep... the "natural lightshow" today here was early... |
| <Scarlet_Jester> | DOn't forget about it mouser |
| <MSwiderek> | Same story with the monkeys, basically. : ) |
| <Destoo> | Kyote: Blame Canada.. Join M.A.C. |
| <Scarlet_Jester> | We want mouse wheel support |
| <UncleJeet> | Kyote: you can always take out your aggressions on some wandering caribou |
|
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